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Ensign Hammer
Mechanic
"If a man were meant to live forever, then why did he invent Gunpowder and guns?"
Physical Description: Ensign is 43 years old, with sparkling brown eyes and grey hair that gives him the appearance of a wild man when it grows out. His preferred hairstyle is a short military style cut. He has a very easy going temperament and is slow to anger but holds a grudge when crossed. He loves a good joke and has a library of them filed away in his head. He is unremarkable and seems to blend in when in a crowd and uses this to his advantage. He has many creases on his face from the battles he has seen and his battle with life in general. His hands are permanantly stained from years in the engine room and he walks with a slight limp from a fight he was in with a spacer over an insult to a ship he was mechanic for. His usual wardrobe is Browncoat uniforn pants (They're comfy, thats all.) A black teeshirt and a batttered ballcap advertising a soft drink from his home planet. He also wears highly polished military boots, a wide balck belt with a dangerous looking knife on it and a shoulder holster with one of his twin .38 calibur revolvers in it. When off ship he also wears the mate to this pistol in a hip holster and a long black trench coat.
Personality/Roleplaying Tips:
*
Believes that all the palnets should have freedom to decide their own destiny.
*Is intense and very driven. Often blocks out others when he is working on an extremely puzzling problem.
*Very intellegent, loves to read.
*Is more a follower than a leader. Will accept leadership if needed but prefers to follow orders than to give them.
*Loves animals (Probably more than most people) and can be provoked to anger by mistreatment of an animal.
*Is an expert horseman.
*Is extremely loyal to others once they earn his trust.
*Only vice is he loves sweets and candy to an excess.

Private Motivations:
* Wants to be one day reunited with his wife and move back to the rim to start a farm or some other business.
*Wants enough credits to pay off the debt that has people looking for him.
*Often dreams of the time when all the planets will forget the war and there will be a true unification and law and order in the 'verse.

Skills/Abilities:
*Very experienced in mechanics, has lots of experience on stingray class ships.
*Only a fair pilot of atmo and spaceborne shuttles. Considers any landing you walk away from a good one.
*Expert shot with all sort of weapons. Prefers his own weapons but second choice is the HK-45.
*Has been known to do some "trading" to ensure the ship will fly.

History: Ensign got his first name from the birthmark on his left shoulder shaped like an ensign's rating badge. He was born on a planet at the outermost part of the rim. His father, Wilhelm Hammer and mother Margret Cabineu Hammer, were Germanic shop owners of a family business during the war. Ensign returned home one afternoon after going on a buying trip to find the town in shambles and his familys shop bombed. His father and mother were in the shop, dead, and his wife had been taken by her family off to a shuttle and away from the planet and the war. After burying his parents, hammer took what was left and caught a shuttle to join the Browncoat merchant fleet. His load was light, two chrome plated .45 calibur automatic pistols, two blued .38 calibur revolvers, assorted knives, a worn Bible and 1000 credits. He joined up with the Browncoats believing the Alliance was responsible for his family's deaths. Technically not totally feeling the Browncoats beliefs, he wanted revenge for his family. During one mission, the ship's captain was killed and Hammer was falsely accused and imprisoned in the ship's brig. He escaped during an attack by an Alliance ship and joined onto a stolen stingray owned by a smuggler who taught Ensign about space and who the true killers of his family were, a secret group of Browncoats who were trying to get the colonists on his homeworld aggitated against the Alliance. His family gone, wife taken away and in hiding with her family and unsure where his loyalties were, Hammer continued with the smugglers until he got into financial trouble when the crew killed the captain and took off with a load of smuggled goods, leaving Ensign stranded on Patelle Drift to take the fall for the "missing merchandise" His back against the wall, he ended up having to sell his .45's just to have one last meal hopeing to find an answer on the drift to who he was and what his destiny was.































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