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Minimal Posting and LOA
All players are required to post once a week in character. Any player who fails to post for three consecutive weeks without first giving notice will be considered inactive. If you are going to be absent for more than seven days, just let us know. We'll put you on a Leave of Absence, and you can come back when you're ready.
Style
For the ease of the rest of the players, please post in third person. We prefer paragraph style posts rather than script form. A firm grasp on the English language is definitely helpful.
 

Player Etiquette
Players should remember that we all have real life competition for our time, so we need to have patience with each other. Some of our players can post several times a week, others are hanging in by their one-post-a-week-fingernails. Give your fellows a chance to respond before moving forward. Further, no player should ever post the actions or dialogue of another player's character or NPC. Joint posts are encouraged in any situation where you're tempted to fill in for another player.

Most Importantly
Be creative and have fun! Remember that Dicey and Hap are always open to your input and ideas.

- Captain Dante Bishop, I.V.S. Lotus

 
 

Don't turn your post into a review of another persons post from your characters perspective. Rather, take the opportunity to pick up where they left off and advance the storyline.
Make sure to be up to date on everyone's posts before writing your own. Another person may post and contradict what you had planned, or change the situation. It is necessary to adapt your post to fit others writing - and I believe this is part of the challenge of simming.
Post frequently. Although we say the minimum posting is once a week, the truth is we would like to see people post more often. We are all in this to sim together, and if everyone is waiting for one character to respond it slows the pace. Personally, I would rather see three short posts a week from a player than one long post.
Pay attention to any out of character notes in the posts. This is particularly important when reading your hosts posts, as we will often include guidelines and hints about how we want the Job to flow or what direction we want it to take.

- Captain Edgar Dickens of Monarch, Asimov Fleet Captain

 
 

Taking the Initiative

If you know where the story is going, go ahead and pick up the thread. It's up to everyone to keep the story moving forward.

Almost contradictory to the above, role-play your character even if it goes in the opposite direction of the story. Don't assume that the game is on rails and there isn't any leeway in the storyline. If your character wants to go shopping instead of chasing down bandits, then go shopping. It adds depth to the characters and their interactions as well as variety and spontaneity. Don't submerge the character you've carefully crafted just because their actions might not fit into the storyline.

Avoid making your character into a superhero. It's always tempting to have your engineer fix a three day overhaul in five minutes, or your gunfighter to shoot all nineteen bad guys (without reloading your six-shooter) before they even have a chance to draw, but remember that simming is meant to maintain some semblance of reality and physics. If you can't resist, check with your CO or XO first. Maybe it actually will fit into the story.

If you have questions, don't hesitate to ask the CO or XO of the game. Want to do a computer search on something but aren't sure what you'll find? Ask before you post and you'll know what to write.

Mechanics of Writing

Posts should be written in the past tense.

Bad: He runs down the corridor and shouts, "Freeze! Reach for the sky!"

Good: He ran down the corridor and shouted, "Freeze! Reach for the sky!"
Mechanics of Play

Avoid writing about another player's characters without their consent. This is a good opportunity for a joint post between players where they email a draft back and forth beforehand and post their final results as one post. This is good for small groups and conversations that need to go back and forth quickly.

Live in the now. Resist the urge to resurrect conversational threads that have already been passed by in the game. It helps maintain the game continuity and avoids confusion as well as encouraging players to keep on top of the latest posts.

A short post is better than a long one two weeks late. Keep your character in the game and active even if it's just to grunt their assent to a plan of action.

Don't take it personally. We're all role-playing here. So if a character contradicts your own or disrespects your character's outfit, it's just the way they see their character. It's up to you to decide how your character responds.

Don't rely on your email stash of posts to keep things in order. The yahoo archive of the game is the best place to page through who said what and when so you don't accidentally teleport someone into the room or dress them funny.

Don't post too often. Give people a chance to respond so that you don't hog the scene. Posting only once a day is usually a good limit unless everyone miraculously responds to your post within 24 hours.

Above all else, unless the CO or XO specifically say it in an Out Of Character (OOC) aside, their characters may not have any better idea of what's going on than anyone else does. Feel free to contradict the host's characters if it's what your character would do.
Tips on Improving Play

Reread past posts. Read your own and other posts to look for characteristics that you think make up a good post. Then ask yourself how you could improve your own posts.

- Does the post advance the story and keep things moving?
- Does the post add opportunities for others to use?
- Does the player's role-playing keep their character in character?
- Does the post maintain the accuracy of the setting and other characters?
- Is the post in an easy to read format?

- Peacekeeper Robert Chickton, I.V.S.Lotus

Non-Player Characters

A Non-player character (NPC) is a character that no one owns but everyone can interact with. Jag is also now an NPC. Here are the restrictions on NPC use:

- NPCs are good listeners but are neutral and don't take sides.
- NPCs may not be bullied and may not be used to bully others.
- NPCs may not be used for romance.
- NPCs do their job well and can be relied upon for their discretion.

 































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